Bracket Maker

Single elimination, double elimination or round robin

The format decides how many games you have to fit into the day and how many each team gets for its entry fee. Choose it from those two numbers.

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The short version

Single eliminationDouble eliminationRound robin
Games for N teamsN − 12N − 2, plus 1 for a resetN × (N − 1) ÷ 2
Guaranteed per team12N − 1
Out afterOne lossTwo lossesNobody is out
Best forMany teams, little timeA fair result without endless gamesSmall groups, leagues, everyone plays

Games needed

Round robin grows with the square of the field. Eight teams is 28 games; sixteen is 120. Past ten teams or so it only works as a league over several weeks, or as pools of four or five that feed a bracket.

TeamsSingleDoubleRound robin
4366
651015
871428
12112266
161530120
242346276
323162496

Time slots on the courts you have

A slot is one game length plus the changeover. The table shows single / double elimination slots, playing as many games at once as there are courts and never starting a game before the two that feed it have finished.

Teams1 court2 courts3 courts4 courts
43 / 62 / 42 / 42 / 4
65 / 103 / 63 / 63 / 6
87 / 144 / 84 / 73 / 6
1211 / 226 / 125 / 104 / 8
1615 / 308 / 166 / 125 / 10
2423 / 4612 / 249 / 187 / 14
3231 / 6216 / 3212 / 239 / 18

Choose single elimination when

Time or courts are short, or the field is large. It is the only format where 32 teams finish in an afternoon. The cost is that half the teams play once and go home, and one bad game ends a good team's day. A third-place game adds one game and gives the semifinal losers something to play for.

Choose double elimination when

You want the best team to win and every team to play at least twice. It needs about twice the games of single elimination, and the last team through the losers bracket plays many games close together. It is the usual choice for cornhole, pool, darts, wrestling, fighting games and baseball or softball weekends.

Choose round robin when

The group is small and everyone came to play, not to be knocked out: six friends, a class, a league night. Every team plays every other, and the table decides the winner. Agree the tie-breakers before the first game. Ours are 3 points for a win and 1 for a draw, then score difference, then points scored.

Questions